Thursday, February 7, 2008

EDS and Spriting

I've been busy working on a new feature for RS - the Enhanced Duel System or EDS. Basically it's a very enhanced version of the Suikoden-style rock-paper-scissors duels. I'm pretty proud of it so far and I can't see too much in the way of problems with the coding, which is good. ^.^

It uses sprites to indicate the choices made by the 'enemy' instead of the usual talking. I'm thinking of making a two-player simulator after I get it working properly - a small side project for when I get annoyed/bored with what I'm doing at the time. Fun!

I'll be using these duels a couple of times during the game - at least one fight per main character as well as a few optional characters. One that I know I'll be doing is a 'trainer' type fight. Think of Breath of Fire 3, where the main characters had to train an NPC to fight on his own. I'll be doing that type of thing - minus the game over when you lose.

In fact, even if you lose any duel (except one) you'll continue the story without dying - you just won't get the really good rewards for winning.

Rewards
You'll get three types of rewards for winning a duel.

The first will be duel items. You'll be given some items to begin with but the only way to get more items for duels at the start of the game is to win and receive them as rewards. The type and amount given will be based on how much health you ended the duel with.

The second reward type will be a weapon, armour or other peice of equipment. These will be one-of-a-kind items and cannot be gained any other way than through duels. They will usually have more than one boost, whether it be stat- or element- boost.

The last reward will be a special skill. Unconditional. The character that won the duel will gain a skill that can only be gained via the duel.

Anyway... Yay!

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