Gaming World is having a Game making competition and I, silly that I am, joined up. It goes for two weeks and has to use only original graphics. I was going to do a small puzzle game that had mice trying to find their loved ones but I teamed up with another member (Kaempfer) to work together on another game. I'm doing the character graphics and beta-testing - despite my little-to-no talent at spriting.
What? He asked! Of course, I agreed. I don't mind helping a fellow game maker out. So, the sprites for the heroes and some NPCs are completed. I'm working on faces now, which is proving to be a bit harder than I thought, but I'll get them done. ^,^
Mouse House has suffered because of this, but I actually got a bit done on it today, mapping out the general area of the house. I've already got all the mice sprited and now need to fill the house with more tiles. I've currently got three floor tiles, two roof tiles, a bed, slippers done. All I need now is... uh... everything else and the garden. I have done the maze I planned though.
As to Realms Shattered...? Not much in the way of development. A little thing called RMVX kind of distracted me before the competition came up and I've been messing around with the trial. It's actually quite fun and the graphics are really cute, though quite square. I'm just working on a very, very short demo game in it that won't really go anywhere. It's just for fun.
Anyway, after this competition ends I'll be amping up the work on Realms Shattered and trying to get a demo out before March 20th - which is Release Something Day at 'rpgmaker.net'. I'm hoping get either a substantial demo out or a EDS test for everyone to try. If I can I'll try my best to get a combination of them out.
As to the demo - I'm hoping to have it get up to at least the second town and have it include a treasure hunt quest, an EDS battle and at least one dungeon. Lots to do!
Wish me luck!
Monday, February 18, 2008
Thursday, February 7, 2008
EDS and Spriting
I've been busy working on a new feature for RS - the Enhanced Duel System or EDS. Basically it's a very enhanced version of the Suikoden-style rock-paper-scissors duels. I'm pretty proud of it so far and I can't see too much in the way of problems with the coding, which is good. ^.^
It uses sprites to indicate the choices made by the 'enemy' instead of the usual talking. I'm thinking of making a two-player simulator after I get it working properly - a small side project for when I get annoyed/bored with what I'm doing at the time. Fun!
I'll be using these duels a couple of times during the game - at least one fight per main character as well as a few optional characters. One that I know I'll be doing is a 'trainer' type fight. Think of Breath of Fire 3, where the main characters had to train an NPC to fight on his own. I'll be doing that type of thing - minus the game over when you lose.
In fact, even if you lose any duel (except one) you'll continue the story without dying - you just won't get the really good rewards for winning.
Rewards
You'll get three types of rewards for winning a duel.
The first will be duel items. You'll be given some items to begin with but the only way to get more items for duels at the start of the game is to win and receive them as rewards. The type and amount given will be based on how much health you ended the duel with.
The second reward type will be a weapon, armour or other peice of equipment. These will be one-of-a-kind items and cannot be gained any other way than through duels. They will usually have more than one boost, whether it be stat- or element- boost.
The last reward will be a special skill. Unconditional. The character that won the duel will gain a skill that can only be gained via the duel.
Anyway... Yay!
It uses sprites to indicate the choices made by the 'enemy' instead of the usual talking. I'm thinking of making a two-player simulator after I get it working properly - a small side project for when I get annoyed/bored with what I'm doing at the time. Fun!
I'll be using these duels a couple of times during the game - at least one fight per main character as well as a few optional characters. One that I know I'll be doing is a 'trainer' type fight. Think of Breath of Fire 3, where the main characters had to train an NPC to fight on his own. I'll be doing that type of thing - minus the game over when you lose.
In fact, even if you lose any duel (except one) you'll continue the story without dying - you just won't get the really good rewards for winning.
Rewards
You'll get three types of rewards for winning a duel.
The first will be duel items. You'll be given some items to begin with but the only way to get more items for duels at the start of the game is to win and receive them as rewards. The type and amount given will be based on how much health you ended the duel with.
The second reward type will be a weapon, armour or other peice of equipment. These will be one-of-a-kind items and cannot be gained any other way than through duels. They will usually have more than one boost, whether it be stat- or element- boost.
The last reward will be a special skill. Unconditional. The character that won the duel will gain a skill that can only be gained via the duel.
Anyway... Yay!
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